
MESSAGE #7 - Apr 20, 2004
The biospheres taken over by aliens are immediately adapted to their living conditions. They drain marshy areas, in order to liquidate moisture. They remove soil and leave only clean, metal floor. Their plan of expansion comprises the elimination of humans and their environment.
The fight for survival brings about the victims on both sides. In order to ensure themselves the arrival of fresh force, the beasts leave their eggs and larvas everywhere they can. These are what the new dangerous monsters come out of. By smashing them you can find a lot of interesting and useful items, which are hidden inside of them.
Only biomechanical creatures leave neither eggs nor larvas. In the locations inhabited by them you may come up against various types of auxilary robots. Don't walk past them indifferently, they also contain plenty of useful items.
Undertaking the rescue expedition, you take responsibility for the success of your mission. No one would help you and you won't get anything as a gift. You've got to "hack" or buy everything. However, in order to win, the team work is needed, so you would be assigned various tasks to perform. The success of these missions would let the handful of people to survive. For each completed task you will receive a prize, so it is worth undertaking the risk.
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#10 - Currency, energy weapons and missions (May 12, 2004)
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#9 - Monsters' hierarchy and a bit of history (May 5, 2004)
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#8 - Biochips, desert roses and big spiders (Apr 27, 2004)
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#7 - Alien biospheres, eggs, robots and tasks (Apr 20, 2004)
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#6 - Communicators, Mother module and shadows (Apr 5, 2004)
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#5 - A few words on cannons (Mar 29, 2004)
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#4 - Holographs, teleports and scientific biospheres (Mar 22, 2004)
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#3 - Loading times, better mines and deserted lands (Mar 15, 2004)
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#2 - Frozen biospheres, mine fields and teleports (Mar 8, 2004)
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#1 - Biomechs, catchers and marshy locations (Mar 1, 2004)
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