A few words on cannons
MESSAGE #5 - Mar 29, 2004

Today’s message is about cannons.

Automatic cannons. Reprogrammed by aliens, they wreak havoc among people. Located in many places, they chose their target and liquidate it. They have no mercy and their constant fire destroys everything within their laser sight’s reach.

Semi-live “cannons” bred by aliens are a very dangerous supplement for the earth’s technology. Hidden among buildings they can perfectly camouflage themselves and their living organism is able to sense the enemy even before he shows in the sight.

The weak side of both mechanical and live cannons is their durability. You can easily destroy them. Aliens were aware of that of course, so they surrounded them with minefields. It would be difficult to come closer and fight from the distance would involve constant movement, because cannonballs would fly past your ears with a whistle. 3D sound is going to make an excellent impression here.

Other news... Michal, our special effects whiz, suggests new visual solutions every week. Hi-tech Items effects will have the unique, technological atmosphere. We’re not satisfied with old-fashioned fireballs and the like, it is "Matrix" that sets standards nowadays.

And that’s all for today.

 

#10 - Currency, energy weapons and missions (May 12, 2004)
#9 - Monsters' hierarchy and a bit of history (May 5, 2004)
#8 - Biochips, desert roses and big spiders (Apr 27, 2004)
#7 - Alien biospheres, eggs, robots and tasks (Apr 20, 2004)
#6 - Communicators, Mother module and shadows (Apr 5, 2004)
#5 - A few words on cannons (Mar 29, 2004)
#4 - Holographs, teleports and scientific biospheres (Mar 22, 2004)
#3 - Loading times, better mines and deserted lands (Mar 15, 2004)
#2 - Frozen biospheres, mine fields and teleports (Mar 8, 2004)
#1 - Biomechs, catchers and marshy locations (Mar 1, 2004)


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