
MESSAGE #4 - Mar 22, 2004
The time has come for Hi-Tech Items. Devices replacing magic will diversify fight and make it easier. Holographic projections of Hack will pull away the enemies from the main target and energy shields will protect the hero. There will also be devices making our transportation easier like personal teleports taking us to the village or to the nearest big teleport. There will be a few dozen of Hi-Tech Items with various power and purpose.
We're also working on technical biospheres. They were created especially for scientists and technicians. There, they were able to do their job quietly. They were preparing tools for a better life in the new world. Startled by alien's attack, they couldn't defend themselves. Abandoned huge factory halls and stockrooms resemble the "Alien" movie series. Gloomy atmosphere of abandoned corridors. Human skeletons laying at the walls. That's the sign that we're approaching the evil's nest. Beware, because death will have a different face there.
So much for today!
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#10 - Currency, energy weapons and missions (May 12, 2004)
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#9 - Monsters' hierarchy and a bit of history (May 5, 2004)
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#8 - Biochips, desert roses and big spiders (Apr 27, 2004)
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#7 - Alien biospheres, eggs, robots and tasks (Apr 20, 2004)
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#6 - Communicators, Mother module and shadows (Apr 5, 2004)
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#5 - A few words on cannons (Mar 29, 2004)
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#4 - Holographs, teleports and scientific biospheres (Mar 22, 2004)
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#3 - Loading times, better mines and deserted lands (Mar 15, 2004)
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#2 - Frozen biospheres, mine fields and teleports (Mar 8, 2004)
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#1 - Biomechs, catchers and marshy locations (Mar 1, 2004)
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