
Player impersonate the experienced Space Marines soldier. There are 15 biospheres full of enemy creatures on his way. There's no need to kid yourself - it's going to be a hard time... But isn't it what it's all about? ;-)
GAMEPLAY
The gameplay is the essence of action-rpg genre - a whole lot of fight with various types of weapon plus hero's development. At the same time, for people who need a little break, during the gameplay we get to know an intriguing plot and we're able to rest a little from managing the equipment and trading the items.
Everything takes place in the real-time mode, user's interface is clear and convenient - the whole game can be handled with the mouse only, but for user's convenience most of functions are also accessible through key shortcuts.
FIGHT
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Hero's inventory interface
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Fight is based on the strong rpg principles - luckily there is no need to understand them - the Player only sees that the hero shoots or strikes using some kind of weapon and whether he hits or not. However, by using the Characteristics Window and Equipment Window it is quite easy to monitor how the rpg elements influence the gameplay and to control this influence.
DEVELOPMENT
During the fight, the hero becomes better and better warior, he achieves successive experience levels and he gains development points, which can be used by the Player to increase the value of hero's chosen features (strength, dexterity, knowledge, endurance). Thanks to that it is possible to manage the hero's development directly. Depending on the features which Player has developed, the hero would be able to use one of the fight tactics and the right items:
- Strength - the hero would strive for the contact with the enemy, he uses the direct fight weapon
- Dexterity - the hero would fight from the distance, avoiding the direct contact with the enemy and using the distance fight weapon
- Knowledge - the hero would also avoid contact with the enemy, but he would use the Hi-Tech Items
Of course it is possible to develop several features at the same time, combine tactics and use various types of weapon.
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Sample design artwork
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USING THE ITEMS
The Hero can use many different items during the game. It might be weapon as well as protective armour, biochips that increase hero's possibilities, first-aid kits and hi-tech items which use the energy, but give incredible possibilities.
The Player equip the hero with the items using the Equipment Window. Hero's appearance changes depending on what he is equipped with.
HI-TECH ITEMS
The game world is set in the sci-fi reality and therefore there are many items with incredible characteristics like teleports, holographs, shields or energy guns. However, in order to take the full advantage of these items, the Hero has to possess the adequate Knowledge - it means that he has to develop this feature. Apart from that, these items use the energy and the Player has to keep an eye on the energy level.
ENERGY MANAGEMENT, TRADE
The essential element of the gameplay is the possessed energy management. The energy is used to supply the hi-tech items and serves as a currency while purchasing/selling the items as well. The Hero gets the energy by collecting the energy cells - energy carriers. It's the Player's choice whether he decides to save the energy to purchase new, better items or to use it for shooting the energy gun or to make use of the energy shield.
TASKS AND PLOT
Let's add finally, that all the time the hero has new goals to achieve - the Player gets new tasks to perform simultaneously getting to know and creating the real history of Maximus XV journey - dark history, but at the same time full of heroic acts.
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